Posts tagged programming languages
Almost five months ago, I wrote a blog post about my new programming language, Hackett, a fanciful sketch of a programming language from a far-off land with Haskell’s type system and Racket’s macros. At that point in time, I had a little prototype that barely worked, that I barely understood, and was a little bit of a technical dead-end. People saw the post, they got excited, but development sort of stopped.
Then, almost two months ago, I took a second stab at the problem in earnest. I read a lot, I asked a lot of people for help, and eventually I got something sort of working. Suddenly, Hackett is not only real, it’s working, and you can try it out yourself!
Since I published my blog post introducing Rascal, I’ve gotten some amazing feedback, more than I had ever anticipated! One of the things that was pointed out, though, is that Rascal is a language that already exists. Given that the name “Rascal” came from a mixture of “Racket” and “Haskell”, I always had an alternative named planned, and that’s “Hackett”. So, to avoid confusion as much as possible, Rascal is now known as Hackett.
With that out of the way, I also want to answer some of the other questions I received, both to hopefully clear up some confusion and to have something I can point to if I get the same questions in the future.
Note: since the writing of this blog post, Rascal has been renamed to Hackett. You can read about why in the followup blog post.
“Hey! You got your Haskell in my Racket!”
“No, you got your Racket in my Haskell!”
Welcome to the Rascal programming language.
I started programming in elementary school.
When I was young, I was fascinated by the idea of automation. I loathed doing the same repetitive task over and over again, and I always yearned for a way to solve the general problem. When I learned about programming, I was immediately hooked: it was so easy to turn repetitive tasks into automated pipelines that would free me from ever having to do the same dull, frustrating exercise ever again.
Of course, one of the first things I found out once I’d started was that nothing is ever quite so simple. Before long, my solutions to eliminate repetition grew repetitive, and it became clear I spent a lot of time typing out the same things, over and over again, creating the very problem I had initially set out to destroy. It was through this that I grew interested in functions, classes, and other repetition-reducing aids, and soon enough, I discovered the wonderful world of abstraction.