Posts tagged haskell
For me, this month marks the end of an era in my life: as of February 2018, I am no longer employed writing Haskell. It’s been a fascinating two years, and while I am excitedly looking forward to what I’ll be doing next, it’s likely I will continue to write Haskell in my spare time. I’ll probably even write it again professionally in the future.
In the meantime, in the interest of both sharing with others the small amount of wisdom I’ve gained and preserving it for my future self, I’ve decided to write a long, rather dry overview of a few select parts of the Haskell workflow I developed and the ecosystem I settled into. This guide is, as the title notes, opinionated—it is what I used in my day-to-day work, nothing more—and I don’t claim that anything here is the only way to write Haskell, nor even the best way. It is merely what I found helpful and productive. Take from it as much or as little as you’d like.
Three months ago, I wrote a blog post describing my new, prototype implementation of my programming language, Hackett. At the time, some things looked promising—the language already included algebraic datatypes, typeclasses, laziness, and even a mini, proof of concept web server. It was, however, clearly still rather rough around the edges—error messages were poor, features were sometimes brittle, the REPL experience was less than ideal, and there was no documentation to speak of. In the time since, while the language is still experimental, I have tackled a handful of those issues, and I am excited to announce the first (albeit quite incomplete) approach to Hackett’s documentation.
I’d recommend clicking that link above and at least skimming around before reading the rest of this blog post, as its remainder will describe some of the pieces that didn’t end up in the documentation: the development process, the project’s status, a small demo, and some other details from behind the scenes.
Nearly eight months ago, I wrote a blog post about unit testing effectful Haskell code using a library called test-fixture. That library has served us well, but it wasn’t as easy to use as I would have liked, and it worked better with certain patterns than others. Since then, I’ve learned more about Haskell and more about testing, and I’m pleased to announce that I am releasing an entirely new testing library, monad-mock.
Almost five months ago, I wrote a blog post about my new programming language, Hackett, a fanciful sketch of a programming language from a far-off land with Haskell’s type system and Racket’s macros. At that point in time, I had a little prototype that barely worked, that I barely understood, and was a little bit of a technical dead-end. People saw the post, they got excited, but development sort of stopped.
Then, almost two months ago, I took a second stab at the problem in earnest. I read a lot, I asked a lot of people for help, and eventually I got something sort of working. Suddenly, Hackett is not only real, it’s working, and you can try it out yourself!
Perhaps the most important abstraction a Haskell programmer must understand to effectively write modern Haskell code, beyond the level of the monad, is the monad transformer, a way to compose monads together in a limited fashion. One frustrating downside to monad transformers is a proliferation of
lifts, which explicitly indicate which monad in a transformer “stack” a particular computation should run in. Fortunately, the venerable mtl provides typeclasses that make this lifting mostly automatic, using typeclass machinery to insert
lift where appropriate.
Less fortunately, the mtl approach does not actually eliminate
lift entirely, it simply moves it from use sites to instances. This requires a small zoo of extraordinarily boilerplate-y instances, most of which simply implement each typeclass method using
lift. While we cannot eliminate the instances entirely without somewhat dangerous techniques like overlapping instances, we can automatically derive them using features of modern GHC, eliminating the truly unnecessary boilerplate.
Since I published my blog post introducing Rascal, I’ve gotten some amazing feedback, more than I had ever anticipated! One of the things that was pointed out, though, is that Rascal is a language that already exists. Given that the name “Rascal” came from a mixture of “Racket” and “Haskell”, I always had an alternative named planned, and that’s “Hackett”. So, to avoid confusion as much as possible, Rascal is now known as Hackett.
With that out of the way, I also want to answer some of the other questions I received, both to hopefully clear up some confusion and to have something I can point to if I get the same questions in the future.
Note: since the writing of this blog post, Rascal has been renamed to Hackett. You can read about why in the followup blog post.
“Hey! You got your Haskell in my Racket!”
“No, you got your Racket in my Haskell!”
Welcome to the Rascal programming language.
Object-oriented programming languages make unit testing easy by providing obvious boundaries between units of code in the form of classes and interfaces. These boundaries make it easy to stub out parts of a system to test functionality in isolation, which makes it possible to write fast, deterministic test suites that are robust in the face of change. When writing Haskell, it can be unclear how to accomplish the same goals: even inside pure code, it can become difficult to test a particular code path without also testing all its collaborators.
Fortunately, by taking advantage of Haskell’s expressive type system, it’s possible to not only achieve parity with object-oriented testing techniques, but also to provide stronger static guarantees as well. Furthermore, it’s all possible without resorting to extra-linguistic hacks that static object-oriented languages sometimes use for mocking, such as dynamic bytecode generation.
I started programming in elementary school.
When I was young, I was fascinated by the idea of automation. I loathed doing the same repetitive task over and over again, and I always yearned for a way to solve the general problem. When I learned about programming, I was immediately hooked: it was so easy to turn repetitive tasks into automated pipelines that would free me from ever having to do the same dull, frustrating exercise ever again.
Of course, one of the first things I found out once I’d started was that nothing is ever quite so simple. Before long, my solutions to eliminate repetition grew repetitive, and it became clear I spent a lot of time typing out the same things, over and over again, creating the very problem I had initially set out to destroy. It was through this that I grew interested in functions, classes, and other repetition-reducing aids, and soon enough, I discovered the wonderful world of abstraction.
Haskell was a language I had played with in the past but never really used for anything terribly practical, but lately I think I can confidently say that it really is an incredible programming language. At the same time, it has some significant drawbacks, too, though probably not the ones people expect. I certainly wasn’t prepared for some of the areas where Haskell would blow me away, nor was I capable of realizing which parts would leave me hopelessly frustrated until I actually sat down and started writing lots and lots of code.